Constantin Vilsmeier is a 3D Asset Artist with an emphasis on characters, props and environments
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BRAVE TINY INFANTRY

BraveTinyInfantry_v001.jpg
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 BRAVE TINY INFANTRY  This Demo Reel project was done in 5 weeks. I am responsible for all CG aspects. I used Megascans for the Grass and Background elements. The ivy and clematis flower on top of the Helmet was modeled from scratch in ZBrush and tex

BRAVE TINY INFANTRY

This Demo Reel project was done in 5 weeks. I am responsible for all CG aspects. I used Megascans for the Grass and Background elements. The ivy and clematis flower on top of the Helmet was modeled from scratch in ZBrush and textured in Substance. I then used Speedtree to generate the ivy foliage. Grooming was done with XGen and Rendered in V-Ray.

Original concpet by Marta Dettlaff.

Here is a list of all the Softwares and assets that I used:

Maya | ZBrush | Mari | Substance Painter | V-Ray | XGen | Speedtree | Nuke | Photoshop | Megascans

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